Rapid Prototyping Services Canada

to Rapid Prototyping Services Canada

Specializing in 3D Printing, 3D Laser Scanning, Rapid Prototyping services, 3D Engineering Solutions Services (Polyjet , DDM, FDM, SLA, SLS processes), Reverse Engineering and 3D Laser scanning ,Our team of certified engineer designers offer engineering design solutions which enables Rapid Prototyping Services Canada to always be strategic and innovative to better your Product Development experience.

Smooth assembly allows multiple finishing applications

Full array of materials for variety of applications

Accurate models for surgical guides

More cost effective than traditional dental labs

Produce dental veneers, retainers and clear aligners

Utilize intraoral scan data to produce tangible replications

Rapid Prototyping Services Benefits

Cost reduction compared with purchased equipment and other outsourcing options

Work directly with our engineering service managers

Custom Quotes based on your model specifications

A variety of different rapid prototyping options from one company.

Specializing in 3D Engineering Solutions, 3D Printing Services (Polyjet , Polyjet Matrix Technology) Fused Deposition Modeling (FDM), Sterolithography (SLA), and Selective Laser Sintering (SLS), our team of certified engineer designers offer engineering design solutions which enables Rapid Prototyping Services Canada to always be strategic and innovative to better your Product Development experience. With the leading edge technology for all 3D Printing, Product design, Product development and rapid prototyping applications, we are competitively priced and always deliver quality results to our clients.

With 3D modeling, rapid prototyping, and the latest additive manufacturing technologies, Rapid Prototyping Services Canada believes in delivering value to our clients through meeting budget requirements, timelines, and providing expert consultation. Our customers range from all over the USA and Canada. We also service the following areas : British Columbia, Toronto Ontario, Vaughan Ontario, Markham Ontario, Thornhill Ontario, Richmond Hill Ontario, Concord Ontario, Mississauga, Durham Region, Oshawa, Etobicoke, Cambridge, Brampton, Whitby, Peel, Woodbridge, Barrie, York region, Maple, Aurora, Newmarket, Cambridge, Whitby, Peel, Woodbridge, Barrie, York, Maple, Aurora, Newmarket Ontario and surrounding areas. Nationally we service Vancouver , Calgary , Edmonton, Alberta, Montreal Quebec, Ottawa and Fort McMurray. In the United States we provide rapid prototyping services to New York, Los Angeles, Chicago, Houston, Philadelphia, Phoenix, San Antonio, San Diego, Dallas, San Jose, Indianapolis, San Francisco, Austin, Columbus, Fort Worth, Charlotte, Detroit, Memphis, Baltimore, Boston, Seattle, Washington, Nashville, Denver, Las Vegas, Sacramento, Silicon Valley, Raleigh, Pittsburgh, Portland, Atlanta, Springfield, Scottsdale, Miami, Cleveland, Oakland, Minneapolis, Mexico City, and Washington DC.

Rapid Prototyping – Diversified Tool Die Vista CA

Rapid Prototyping – Diversified Tool & Die Vista, CA

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Accurate working prototypes are the key to prototype product development

Using electronic file transfer, CNC wire edm, chemical machining, and custom form tooling, Diversified Tool & Die is able to provide accurate prototypes in a matter of days. Some rapid prototypes have actually been supplied to customers in less than 24 hours!

An additional advantage to in-house rapid prototyping is the head start that it gives our tooling design team. Bend allowances, spring back rates, and processing issues can be determined before the tooling design phase.

5 Steps

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Mockplus is a desktop-based tool for prototyping mobile, web and desktop apps easily and quickly. Create interactions by simple drag-and-drop and your teamwork will be time-efficient with the collaboration features.

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Mockplus Rapid Prototyping Tutorial Team Collaboration

Rapid Prototyping for UX/UI Design: 5 Steps for Fixing Flaws Fast!

Its been a long, hard struggle over almost three decades, but the tech world is finally starting to recognizejust how much power and influence UX and UI design have on the bottom line. According to the Forrester Research study cited by the Forbes article

Optimizing a user interface (UI) improves conversion rates up to 200%.

Optimizing the user experience (UX) improves conversion rates up to 400%.

These statistics may seem surprising or even unbelievable at first, but they make sense when you stop to think about it. The better the UX and more intuitive the UI, the more comfortable the user feels with the brand.

Mockplus sample project for China Daily

The problem is how abstract UI and UX design can be. No two users are the same, so how can a designer predict behavior thats essentially unpredictable? Thats where rapid prototyping comes in a methodology that combines the thoroughness and dependability of trial-and-error research with the speed and efficiency necessary to survive in todays digital market.

Rapid prototyping in digital designdates back to the early 1990s, although its conceptual roots go as far back as the 60s, even further if you include wind tunnel testing on airplane models at the turn of the century. However, todays digital design is almost unrecognizable to what it was in the 90s. Even sinceSmashing Magazines seminal article on rapid prototyping in 2010, the process has evolved in leaps and bounds during the last seven years.

Our goal with this article is to present the most up-to-date rapid prototyping process. If youre a beginner to UX and UI design and youve heard the phrase rapid prototyping thrown around without knowing what it is, this article will clear everything up. If youre an experienced designer who wants to stay current on rapid prototyping practices, this article will help you keep your edge sharp.

Below, we outline thebest method for rapid prototyping in just 5 steps:

There are different kinds of digital prototypes, made in different ways to suit different purposes. Your initial step in the rapid prototyping process is first deciding what your goals are so you know what kind of prototype to build, and later what to do with it.

Among others, your prototypes fidelity changes based on the need. Some conditions allow a low-fidelity prototype, something akin to an interactive wireframe, for a much faster turnaround. Other reasons, such as eliciting investment funds, necessitate a higher-fidelity, pixel-perfect design to mimic the final appearance.

A low-fidelity prototype for Basecamp testing a call to action

Here are a few of thecommon purposes for prototypes, and the special considerations that go with them:

Youve already isolated a problem in your UX or UI design, and youre testing different methods for solving it. For the sake of speed, you can keep your prototype fidelity low and build out only the areas and pages relevant to the problem.

. Youre not sure whats wrong with your UX or UI, and want to test the whole design to make sure. The more of the design you include in the build, the better. However, you dont want to waste time perfecting everything because test results may require you to delete some parts. Low-to-mid fidelity works fine for testing the usability, and later you can test again with a higher fidelity to master the visuals.

You want to demonstrate your proof-of-concept or a new proposal to stakeholders. Stakeholders respond to visuals, so a high-fidelity, pixel-perfect prototype or mockup is more effective.

. Similar to stakeholder prototypes, these are used to explain plans and gauge reactions from your key clients and prospective clients. Again, high-fidelity prototypes or mockups have more impact.

This early stage is also a good opportunity to collect feedback from your team-members. The best ideas can come from the most unlikely places, so gather feedback from all across the team before building your first prototype. Rapid prototyping is all about experimentation, and because its rapid, you can test multiple concepts without too much risk.

Once you know the purpose of your prototype and have some ideas on how to build it, its time to roll up your sleeves and get started on making the actual prototype.

One of the factors that has changed the most since 90s digital design is the availability of better design tools. Prototyping software today like Mockplus handles most of the technical details and coding so that designers can focus all their attention on interaction design and the user experience.

In fact, modern prototyping software makes rapid prototyping more efficient. The drag-and-drop usability and preset library of design patterns allow designers to create new, original prototypes faster than ever. Churning out prototypes quickly is a key part of rapid prototyping; after all, its in the name.

Drag-and-drop functionality in Mockplus

So first, you want to make sure you have the best prototyping software for your design style. From there, you build the prototype within the parameters of its goals.

As we said above, you want to choose the right fidelity for your prototypes goal. To test usability, a lower fidelity works better because it takes less time to build and rebuild. However, for inspiring confidence in stakeholders, executives, or key clients, higher fidelity works better: its more impressive visually and the time it takes to build is less significant since you only need to make one or two iterations.

Remember that perfecting the graphics takes time, so you only want to use high fidelity on elements you already know will make it to the final version. If you make your early prototypes in high fidelity, testing will reveal that certain aspects need to change, and therefore the time you spent perfecting those graphics is wasted. Its best to test first in lower fidelities and only perfect the visuals on elements that pass the test.

If youre having trouble pinpointing how simple or complex to make your prototype, consider these areas:

How many pages or screens does your prototype need. If youre testing an isolated aspect i.e., the best call-to-action button on your homepage then you only need to include the relevant pages. However, if youre doing a general diagnostic test or proof of concept, you want as much of the entire product as possible.

Testing usability certainly requires interaction, even the minute details like hover text. However, if your goal is a demonstration or visual aid, you can get by with a static but high-fidelity mockup.

Low-fidelity interactive wireframes are acceptable when testing usability, but potential investors, stakeholders, and clients prefer high-fidelity so they can better envision the final product.

One of the most common questions about prototype design is whether to use lorem ipsum or real content. We recommend avoiding lorem ipsum; prototypes are supposed to look and feel like the final versions, including content and text.

True, lorem ipsum saves time and works as a placeholder, plus you dont want to waste time writing copy that eventually gets thrown out in the
later stages. However, lorem ipsum harms usability because its essentially nonsense its better to use placeholder text that closely resembles the final version. Simple placeholder text is a good compromise: its closer to the final version than lorem ipsum for more accurate results, but you dont spent a lot of time perfecting it in case you ultimately need to remove it.

Why is rapid prototyping so effective?Because it allows designers to collect empirical usability data from actual users quickly and at regular intervals of the design process. If your goals are about improving your UX/UI design, user testing is the most important step in the rapid prototyping process.

The problem with UX and UI design, as we mentioned before, is that its abstract with a lot of guesswork. User testing, however, replaces guesswork with cold hard facts. The more testing you do, the more data you have to influence your design… Hence the need for a prototyping method that encourages faster iterations for more frequent testing.

Just like in the previous step, choosing the right prototyping software from the onset can make user testing a lot easier. We cant speak for other prototyping software, but to give you a frame of reference, ourMockplus offers 8 different ways to test your prototypes, including offline HTML5, exportable demo packages, and QR scanning for mobile devices.

Informal but effective user test. (Source)

Conducting the actual user tests is an art all its own. Finding the right test-takers, organizing the best environment, writing test scenarios, and even administering the test all require their own best practices. While we dont have time to get into all that now, read our previous articleHow to Conduct Usability Testing Quickly & Easilyfor a complete treatment on the topic. This post explains step by step everything you need to know to maximize the results of any user test.

How did your user testing go? No matter whether they loved or hated your designs, as long as you collected some data, the test was a success. Even if all your design choices turned out to be failures, at least now you know theyre failures and can implement different strategies going forward.

And thats exactly what this step of the process is about: implementing what you learned from the testing in the next iteration. Given the current state of prototyping software, you can edit problems with your design in just a few clicks, or even drag and drop a new element to replace an old one.

How good your next iteration is depends on the quality of the feedback you got from your previous testing. Targeted and insightful feedback will tell you exactly what needs to change and how, although users are not always so articulate and you may need to read between the lines or conduct more research. Sometimes all you know is that this version doesnt work, and you have to start from scratch brainstorming new ideas.

Luckily, every time you prototype, test, and refine, you become one step closer to a perfect product. Which brings us to the final (or not-so-final) step in the process…

What makes rapid prototyping better than more traditional methods? It lets you test new prototypes more often, over and over, until the design is perfect. The alternative is sinking time into polishing elements that may ultimately be discarded. Rapid prototyping puts the emphasis on usability and user preferences first its a design methodology that prioritizes the users opinions over the designers.

In order for rapid prototyping to be effective, the process needs two characteristics:

The first, progressive iterations, should come naturally if you follow the steps above. As long as you dont design erratically and be sure to implement the feedback from the previous round, each new iteration of your prototype will be better than the one before it.

The second characteristic, rapid turnaround, is worth discussing in more depth

One of the common pitfalls for designers new to rapid prototyping is that they get caught up in the details. By its nature, rapid prototyping is more effective when its fast. Dont get too attached to ideas early on, and dont fret is theres a hair out of place in early prototypes.

Its called rapid prototyping, not perfect prototyping.Designers dont want to get hung up on mastering every single detail before testing in fact, that hinders results by making the process take longer. Reiterating designs for retesting should be done as quickly as possible so that you can pack more tests (and more user data) into the same time frame.

Thats not to say your prototypes should be sloppy! You always want them to be as close to the final productas possible. The key is to build a prototype with enough quality to generate accurate results a prototyping that looks and feels like a finished product but that doesnt take too much time.

Mockplus sample project for Basecamp remains low fidelity until the elements are proven through testing

Assume every element you design could be deleted later until you have the data to prove its worth keeping. Only then should you spend time finalizing it. You dont want to invest a bunch of time designing a single element that just ends up being thrown out in the next round.

With that in mind, make sure your prototypes excel in all the necessary areas: they meet the visual requirements of their goal, and all the relevant areas being tested are as close to the final product as possible. Above all, rapid prototyping should be rapid, so curb your perfectionist instincts until after youve collected sufficient usability data.

What do the best user experience designs and user interface designs have in common? The user.

UX and UI designs are user-centric, meaning they should be hand-tailored to suit the specific needs of your unique users. The best methods for achieving this until we develop mind-reading technology is trial-and-error testing, which makes rapid prototyping the most effective approach at the moment.

On the bright side, modern prototyping software has advanced to allow even faster building, testing, and reiterating of prototypes. If youre ready to get started building your own prototypes, Mockpluss simplified usability facilitates rapid prototyping for beginners and experts alike.Click here to download your free trial of Mockplus and see for yourself how easy it is.

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Mockplus is a desktop-based tool for prototyping mobile, web and desktop apps easily and quickly. Create interactions by simple drag-and-drop and your teamwork will be time-efficient with the collaboration features.

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Midwest Composite Technologies

Midwest Composite Technologies has been doing rapid prototyping since 1994. We are one of the largest rapid prototyping companies in the midwest. It is our specialty. Some companies offer rapid prototyping but have little or no prototyping equipment, relying on outside vendors to meet their customers needs.

Midwest Composite Technologies has more than four million dollars of prototyping machines in house with a variety of prototyping methods and materials to meet a wide range of prototyping requirements. We have experience creating prototypes of all sizes and shapes. We offer all these processes in-house:

Parts are usually done in 24 hours, but can take several days. No part is too complex. Rapid prototypes can provide quick validation of visual and mechanical properties. For larger scale prototypes we can combine processes to get the best fit solution.

All of our rapid prototyping is done with an additive layer process where we take your CAD data and build each layer one at a time and fuse it to the previous layer yielding a three dimensional part. This is sometimes refered to as additive manufacturing or 3D printing.

Rapid prototypes can save time and money, beat your competition to market, and help you create better products in less time. You can use rapid prototypes to test for form, fit and function on a working prototype and identify errors early in the design process, prior to manufacturing.

SLA SLS

Our Star Rapid SLA and SLS services allow you to make 3D printed parts and prototypes in a range of plastics. Prototypes made using this service can be used for engineering testing or as master models for polyurethane vacuum casting molds.  SLA and SLS both allow the product designer to quickly create complex shapes that cannot be made with conventional subtractive methods. You can also have

SLA (stereolithography) is the first of the additive manufacturing processes collectively known as 3D printing. A special type of liquid plastic is used that reacts with ultraviolet (UV) light to form a solid. An object is created by slowly curing one layer at a time using a programmable UV light source.

SLS (stereo laser sintering) is also a method for making rapid plastic prototypes, but in this case the raw material is a fine powder. A programmed laser is used to fuse the powder into a solid one layer at a time to create the finished product. Objects are created on a build platform, which is carefully controlled by a computer to move down the thickness of one layer with each successive addition of powder.

There are advantages and disadvantages to both techniques that should be considered carefully to achieve the desired results.

SLA produces a part with a good, smooth surface finish and fine resolution. However, SLA is relatively slow, making it unsuited for high volume production.

SLS parts have a more rough surface finish that requires  post-processing. Yet, SLS parts are faster to make. They are also stronger than SLA pieces, so they are more suited for functional engineering parts.

Both processes are inexpensive compared to their conventional counterparts, requiring no hard tooling as with plastic injection molding.

SLA and SLS models typically have layer thicknesses of .3mm with a lateral deviation of .1mm.

The advantage of all 3D printing processes is that is easier to create complex pieces that are physically impossible to make with conventional or subtractive manufacturing.

We offer both SLA and SLS prototyping to create solid physical models in ABS, nylon and other grades of engineering plastic.

SLA and SLS models typically have layer thicknesses of .3mm with a lateral deviation of .1mm. Finer tolerances than this can easily be achieved with post machining per customer requirements. See ourtolerance guidefor information about our capabilities and plastic materials available.

Our technicians are experts at optimizing designs for manufacturing and will provide you with this support when yourequest your free quote. Contact us to see if SLA or SLS printed prototypes are the right methods for your next project.

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Rapid Prototyping with JS

Rapid Prototyping with JS: Agile JavaScript Developmentis a hands-on book which introduces you to agile JavaScript web and mobile software development using the latest cutting-edge front-end and back-end technologies including:

Rapid Prototyping with JS on the Internet

Continuous Deployment and Integration

Example of using 3rd-party API (Twitter) and jQuery

Message Board with Parse.com Overview

Message Board with Parse.com: REST API and jQuery version

Setting up Backbone.js App from Scratch

Views and Subviews with Underscore.js

Message Board with Parse.com: JavaScript SDK and Backbone.js version

Message Board: Run-Time Memory Version

Wintersmith Static Site Generator

Intro to Express.js: Simple REST API app with Monk and MongoDB

REST API app with Express.js and Monk

Intro to Express.js: Parameters, Error Handling and Other Middleware

Node.js MVC: Express.js + Derby Hello World Tutorial

JavaScript resources and free ebooks

Interactive online classes and courses

Setting up Backbone.js App from Scratch

Views and Subviews with Underscore.js

Summary: demonstration of how to build Backbone.js application from scratch and use views, collections, subviews, models, event binding, AMD, Require.js on the example of the apple database application.

Code is not an asset. Its a liability. The more you write, the more youll have to maintain later. Unknown

Were going to build a typical starter Hello World application using Backbone.js and Mode-View-Controller (MVC) architecture. I know it might sound like overkill in the beginning, but as we go along well add more and more complexity, including Models, Subviews and Collections.

A full source code for the Hello World app is available at GitHub undergithub.com/azat-co/rpjs/backbone/hello-world.

Underscore.js development source file

And include these frameworks in theindex.htmlfile like this:

!DOCTYPE html head script src=jquery.js/script script src=underscore.js/script script src=backbone.js/script script //TODO write some awesome JS code! /script /head body /body /html

Note:We can also putscripttags right after the/bodytag in the end of the file. This will change the order in which scripts and the rest of HTML are loaded, and impact performance in large files.

Lets define a simple Backbone.js Router inside of ascripttag:

Note:For now, to Keep It Simple Stupid (KISS), well be putting all of our JavaScript code right into theindex.htmlfile. This is not a good idea for a real development or production code. Well refactor it later.

Then set up a specialroutesproperty inside of anextendcall:

The Backbone.jsroutesproperty needs to be in the following format:path/:param:actionwhich will result in thefilenamepath/paramURL triggering a function namedaction(defined in the Router object). For now, well add a singlehomeroute:

This is good, but now we need to add ahomefunction:

Well come back to thehomefunction later to add more logic for creating and rendering of a View. Right now we should define ourhomeView:

It looks familiar, right? Backbone.js uses similar syntax for all of its components: theextendfunction and a JSON object as a parameter to it.

There are a multiple ways to proceed from now on, but the best practice is to use theelandtemplateproperties, which are magical, i.e., special in Backbone.js:

The propertyelis just a string that holds the jQuery selector (you can use class name with . and id name with ). The template property has been assigned an Underscore.js functiontemplatewith just a plain text Hello World.

To render ourhomeViewwe usethis.$elwhich is a compiled jQuery object referencing element in anelproperty, and the jQuery.html()function to replace HTML withthis.template()value. Here is what the full code for our Backbone.js View looks like:

var homeView = Backbone.View.extend( el: body, template: _.template(Hello World), render: function() this.$el.html(this.template()); );

Now, if we go back to therouterwe can add these two lines to thehomefunction:

var router = Backbone.Router.extend( routes: : home , initialize: function() , home: function() this.homeView = new homeView; this.homeView.render(); );

The first line will create thehomeViewobject and assign it to thehomeViewproperty of the router. The second line will call therender()method in thehomeViewobject, triggering the Hello World output.

Finally, to start a Backbone app, we callnew Routerinside of a document-ready wrapper to make sure that the files DOM is fully loaded:

Here is the full code of theindex.htmlfile:

!DOCTYPE html head script src=jquery.js/script script src=underscore.js/script script src=backbone.js/script script var app; var router = Backbone.Router.extend( routes: : home , initialize: function() //some code to execute //when the object is instantiated , home: function() this.homeView = new homeView; this.homeView.render(); ); var homeView = Backbone.View.extend( el: body, template: _.template(Hello World), render: function() this.$el.html(this.template()); ); $(document).ready(function() app = new router; Backbone.history.start(); ) /script /head body div/div /body /html

Openindex.htmlin the browser to see if it works, i.e., the Hello World message should be on the page.

The full source code of this example is underrpjs/backbone/collections. Its built on top of Hello World example from theSetting up Backbone.js App from Scratchexercise which is available for download atrpjs/backbone/hello-world.

We should add some data to play around with, and to hydrate our views. To do this, add this right after thescripttag and before the other code:

This is our appledatabase. 🙂 Or to be more correct, REST API endpoint-substitute, which provides us with names and image URLs of the apples (data models).

Note:This mock dataset can be easily substituted by assigning REST API endpoints of your back-end tourlproperties in Backbone.js Collections and/or Models, and calling thefetch()method on them.

Now to make the User Experience (UX) a little bit better, we can add a new route to theroutesobject in the Backbone Route:

This will allow users to go toindex.htmlapples/SOMENAMEand expect to see some information about an apple. This information will be fetched and rendered by theloadApplefunction in the Backbone Router definition:

Have you noticed anappleNamevariable? Its exactly the same name as the one that weve used inroute. This is how we can access query string parameters (e.g,?param=value&q=search) in Backbone.js.

Now well need to refactor some more code to create a Backbone Collection, populate it with data in ourappleDatavariable, and to pass the collection tohomeViewandappleView. Conveniently enough, we do it all in the Router constructor methodinitialize:

initialize: function() var apples = new Apples(); apples.reset(appleData); this.homeView = new homeView(collection: apples); this.appleView = new appleView(collection: apples); ,

At this point, were pretty much done with the Router class and it should look like this:

var router = Backbone.Router.extend( routes: : home, apples/:appleName: loadApple , initialize: function() var apples = new Apples(); apples.reset(appleData); this.homeView = new homeView(collection: apples); this.appleView = new appleView(collection: apples); , home: function() this.homeView.render(); , loadApple: function(appleName) this.appleView.render(appleName); );

Lets modify ourhomeViewa bit to see the wholedatabase:

var homeView = Backbone.View.extend( el: body, template: _.template(Apple data: %= data %), render: function() this.$el.html(this.template( data: JSON.stringify(this.collection.models) )); );

For now, we just output the string representation of the JSON object in the browser. This is not user-friendly at all, but later well improve it by using a list and subviews.

Our apple Backbone Collection is very clean and simple:

Note:Backbone automatically creates models inside of a collection when we use thefetch()orreset()functions.

Apple view is not any more complex; it has only two properties:templateandrender. In a template, we want to displayfigure,imgandfigcaptiontags with specific values. The Underscore.js template engine is handy at this task:

var appleView = Backbone.View.extend( template: _.template( figure\ img src=%= attributes.url %/\ figcaption%= %/figcaption\ /figure), … );

To make a JavaScript string, which has HTML tags in it, more readable we can use the backslash line breaker escape (\) symbol, or close strings and concatenate them with a plus sign (+). This is an example ofappleViewabove, which is refactored using the latter approach:

var appleView = Backbone.View.extend( template: _.template( figure+ +img src=%= attributes.url %/+ +figcaption%= attributes.name %/figcaption+ +/figure), …

Please note the %= and % symbols; they are the instructions for Undescore.js to print values in propertiesurlandnameof theattributesobject.

Finally, were adding the render function to theappleViewclass.

render: function(appleName) var appleModel = this.collection.where(name:appleName)[0]; var appleHtml = this.template(appleModel); $(body).html(appleHtml);

We find a model within the collection viawhere()method and use[]to pick the first element. Right now, therenderfunction is responsible for both loading the data and rendering it. Later well refactor the function to separate these two functionalities into different methods.

The whole app, which is in therpjs/backbone/collections/index.htmlfolder, looks like this:

!DOCTYPE html head script src=jquery.js/script script src=underscore.js/script script src=backbone.js/script script var appleData = [ name: fuji, url: img/fuji.jpg , name: gala, url: img/gala.jpg ]; var app; var router = Backbone.Router.extend( routes: : home, apples/:appleName: loadApple , initialize: function() var apples = new Apples(); apples.reset(appleData); this.homeView = new homeView(collection: apples); this.appleView = new appleView(collection: apples); , home: function() this.homeView.render(); , loadApple: function(appleName) this.appleView.render(appleName); ); var homeView = Backbone.View.extend( el: body, template: _.template(Apple data: %= data %), render: function() this.$el.html(this.template( data: JSON.stringify(this.collection.models) )); //TODO subviews ); var Apples = Backbone.Collection.extend( ); var appleView = Backbone.View.extend( template: _.template(figure\ img src=%= attributes.url %/\ figcaption%= attributes.name %/figcaption\ /figure), //TODO re-write with load apple and event binding render: function(appleName) var appleModel = this.collection.where( name:appleName )[0]; var appleHtml = this.template(appleModel); $(body).html(appleHtml); ); $(document).ready(function() app = new router; Backbone.history.start(); ) /script /head body div/div /body /html

Opencollections/index.htmlfile in your browser. You should see the data from our database, i.e.,Apple data: [name:fuji,url:img/fuji.jpg,name:gala,url:img/gala.jpg].

Now, let go tocollections/index.htmlapples/fujiorcollections/index.htmlapples/galain your browser. We expect to see an image with a caption. Its a detailed view of an item, which in this case is an apple. Nice work!

In real life, getting data does not happen instantaneously, so lets refactor our code to simulate it. For a better UI/UX, well also have to show a loading icon (a.k.a. spinner or ajax-loader) to users to notify them that the information is being loaded.

Its a good thing that we have event binding in Backbone. Without it, well have to pass a function that renders HTML as a callback to the data loading function, to make sure that the rendering function is not executed before we have the actual data to display.

Therefore, when a user goes to detailed view (apples/:id) we only call the function that loads the data. Then, with the proper event listeners, our view will automagically (this is not a typo) update itself, when there is a new data (or on a data change, Backbone.js supports multiple and even custom events).

Lets change the code in the router:

Everything else remains the same utill we get to theappleViewclass. Well need to add a constructor or aninitializemethod, which is a special word/property in the Backbone.js framework. Its called each time we create an instance of an object, i.e.,var someObj = new SomeObject(). We can also pass extra parameters to theinitializefunction, as we did with our views (we passed an object with the keycollectionand the value ofapplesBackbone Collection). Read more on Backbone.js constructors /View-constructor.

Great, we have ourinitializefunction. Now we need to create a model which will represent a single apple and set up proper event listeners on the model. Well use two types of events,changeand a custom event calledspinner. To do that, we are going to use theon()function, which takes these properties:on(event, actions, context) read more about it atbackbonejs.org/Events-on:

… var appleView = Backbone.View.extend( this.model = new (Backbone.Model.extend()); this.model.bind(change, this.render, this); this.bind(spinner,this.showSpinner, this); , …

The code above basically boils down to two simple things:

So far, so good, right? But what about the spinner, a GIF icon? Lets create a new property inappleView:

Remember theloadApplecall in the router? This is how we can implement the function inappleView:

… loadApple:function(appleName) this.trigger(spinner); //show spinner GIF image var view = this; //well need to access that inside of a closure setTimeout(function() //simulates real time lag when //fetching data from the remote server view.model.set(view.collection.where( name:appleName )[0].attributes); ,1000); , …

The first line will trigger thespinnerevent (the function for which we still have to write).

The second line is just for scoping issues (so we can useappleViewinside of the closure).

ThesetTimeoutfunction is simulating a time lag of a real remote server response. Inside of it, we assign attributes of a selected model to our views model by using amodel.set()function and amodel.attributesproperty (which returns the properties of a model).

Now we can remove an extra code from therendermethod and implement theshowSpinnerfunction:

render: function(appleName) var appleHtml = this.template(this.model); $(body).html(appleHtml); , showSpinner: function() $(body).html(this.templateSpinner); …

Thats all! Openindex.htmlapples/galaorindex.htmlapples/fujiin your browser and enjoy the loading animation while waiting for an apple image to load.

!DOCTYPE html head script src=jquery.js/script script src=underscore.js/script script src=backbone.js/script script var appleData = [ name: fuji, url: img/fuji.jpg , name: gala, url: img/gala.jpg ]; var app; var router = Backbone.Router.extend( routes: : home, apples/:appleName: loadApple , initialize: function() var apples = new Apples(); apples.reset(appleData); this.homeView = new homeView(collection: apples); this.appleView = new appleView(collection: apples); , home: function() this.homeView.render(); , loadApple: function(appleName) this.appleView.loadApple(appleName); ); var homeView = Backbone.View.extend( el: body, template: _.template(Apple data: %= data %), render: function() this.$el.html(this.template( data: JSON.stringify(this.collection.models) )); //TODO subviews ); var Apples = Backbone.Collection.extend( ); var appleView = Backbone.View.extend( initialize: function() this.model = new (Backbone.Model.extend()); this.model.on(change, this.render, this); this.on(spinner,this.showSpinner, this); , template: _.template(figure\ img src=%= attributes.url %/\ figcaption%= attributes.name %/figcaption\ /figure), templateSpinner: img src=img/spinner.gif width=30/, loadApple:function(appleName) this.trigger(spinner); var view = this; //well need to access //that inside of a closure setTimeout(function() //simulates real time //lag when fetching data from the remote server view.model.set(view.collection.where( name:appleName )[0].attributes); ,1000); , render: function(appleName) var appleHtml = this.template(this.model); $(body).html(appleHtml); , showSpinner: function() $(body).html(this.templateSpinner); ); $(document).ready(function() app = new router; Backbone.history.start(); ) /script /head body a href=apples/fujifuji/a div/div /body /html

Views and Subviews with Underscore.js

This example is available atrpjs/backbone/subview.

Subviews are Backbone Views that are created and used inside of another Backbone View. A subviews concept is a great way to abstract (separate) UI events (e.g., clicks), and templates for similarly structured elements (e.g., apples).

A use case of a Subview might include a row in a table, a list item in a list, a paragraph, a new line, etc.

Well refactor our home page to show a nice list of apples. Each list item will have an apple name and a buy link with anonClickevent. Lets start by creating a subview for a single apple with our standard Backboneextend()function:

… var appleItemView = Backbone.View.extend( tagName: li, template: _.template( +a href=apples/%=name% +%=name% +/aa class=add-to-cart href=buy/a), events: click .add-to-cart: addToCart , render: function() this.$el.html(this.template(this.model.attributes)); , addToCart: function() this.model.collection.trigger(addToCart, this.model); ); …

Now we can populate the object withtagName,template,events,renderandaddToCartproperties/methods.

tagNameautomatically allows Backbone.js to create an HTML element with the specified tag name, in this caseli list item. This will be a representation of a single apple, a row in our list.

… template: _.template( +a href=apples/%=name% +%=name% +/aa class=add-to-cart href=buy/a), …

The template is just a string with Undescore.js instructions. They are wrapped in%and%symbols.%=simply means print a value. The same code can be written with backslash escapes:

… template: _.template(\ a href=apples/%=name% \ %=name%\ /aa class=add-to-cart href=buy/a\ ), …

Eachliwill have two anchor elements (a), links to a detailed apple view (apples/:appleName) and abuybutton. Now were going to attach an event listener to thebuybutton:

Both the key and the value (right and left parts separated by the colon) are strings. For example:

To render each item in the list, well use the jQueryhtml()function on thethis.$eljQuery object, which is theliHTML element based on ourtagNameattribute:

addToCart will use thetrigger()function to notify the collection that this particular model (apple) is up for the purchase by the user:

Here is the full code of theappleItemViewBackbone View class:

… var appleItemView = Backbone.View.extend( tagName: li, template: _.template( +a href=apples/%=name% +%=name% +/aa class=add-to-cart href=buy/a), events: click .add-to-cart: addToCart , render: function() this.$el.html(this.template(this.model.attributes)); , addToCart: function() this.model.collection.trigger(addToCart, this.model); ); …

Easy peasy! But what about the master view, which is supposed to render all of our items (apples) and provide a wrapperulcontainer forliHTML elements? We need to modify and enhance ourhomeView.

To begin with, we can add extra properties of string type understandable by jQuery as selectors tohomeView:

We can use properties from above in the template, or just hard-code them (well refactor our code later) inhomeView:

… template: _.template(Apple data: \ ul class=apples-list\ /ul\ div class=cart-box/div), …

Theinitializefunction will be called whenhomeViewis created (new homeView()) in it we render our template (with our favorite by nowhtml()function), and attach an event listener to the collection (which is a set of apple models):

The syntax for the binding event is covered in the previous section. In essence, it is calling theshowCart()function ofhomeView. In this function, we appendappleNameto the cart (along with a line break, abr/element):

Finally, here is our long-awaitedrender()method, in which we iterate through each model in the collection (each apple), create anappleItemViewfor each apple, create anlielement for each apple, and append that element toview.listElulelement with a class apples-list in the DOM:

… render: function() view = this; //so we can use view inside of closure this.collection.each(function(apple) var appleSubView = new appleItemView(model:apple); // creates subview with model apple appleSubView.render(); // compiles template and single apple data $(view.listEl).append(appleSubView.$el); //append jQuery object from single //apple to apples-list DOM element ); …

Lets make sure we didnt miss anything in thehomeViewBackbone View:

… var homeView = Backbone.View.extend( el: body, listEl: .apples-list, cartEl: .cart-box, template: _.template(Apple data: \ ul class=apples-list\ /ul\ div class=cart-box/div), initialize: function() this.$el.html(this.template); this.collection.on(addToCart, this.showCart, this); , showCart: function(appleModel) $(this.cartEl).append(appleModel.attributes.name+br/); , render: function() view = this; //so we can use view inside of closure this.collection.each(function(apple) var appleSubView = new appleItemView(model:apple); // create subview with model apple appleSubView.render(); // compiles tempalte and single apple data $(view.listEl).append(appleSubView.$el); //append jQuery object from single apple //to apples-list DOM element ); ); …

You should be able to click on the buy, and the cart will populate with the apples of your choice. Looking at an individual apple does not require typing its name in the URL address bar of the browser anymore. We can click on the name and it opens a new window with a detailed view.

By using subviews, we reused the template for all of the items (apples) and attached a specific event to each of them. Those events are smart enough to pass the information about the model to other objects: views and collections.

Just in case, here is the full code for the subviews example, which is also available atrpjs/backbone/subview/index.html:

!DOCTYPE html head script src=jquery.js/script script src=underscore.js/script script src=backbone.js/script script var appleData = [ name: fuji, url: img/fuji.jpg , name: gala, url: img/gala.jpg ]; var app; var router = Backbone.Router.extend( routes: : home, apples/:appleName: loadApple , initialize: function() var apples = new Apples(); apples.reset(appleData); this.homeView = new homeView(collection: apples); this.appleView = new appleView(collection: apples); , home: function() this.homeView.render(); , loadApple: function(appleName) this.appleView.loadApple(appleName); ); var appleItemView = Backbone.View.extend( tagName: li, // template: _.template( // +a href=apples/%=name% // +%=name% // +/aa class=add-to-cart href=buy/a), template: _.template(\ a href=apples/%=name% \ %=name%\ /aa class=add-to-cart href=buy/a\ ), events: click .add-to-cart: addToCart , render: function() this.$el.html(this.template(this.model.attributes)); , addToCart: function() this.model.collection.trigger(addToCart, this.model); ); var homeView = Backbone.View.extend( el: body, listEl: .apples-list, cartEl: .cart-box, template: _.template(Apple data: \ ul class=apples-list\ /ul\ div class=cart-box/div), initialize: function() this.$el.html(this.template); this.collection.on(addToCart, this.showCart, this); , showCart: function(appleModel) $(this.cartEl).append(appleModel.attributes.name+br/); , render: function() view = this; //so we can use view inside of closure this.collection.each(function(apple) var appleSubView = new appleItemView(model:apple); // create subview with model apple appleSubView.render(); // compiles tempalte and single apple data $(view.listEl).append(appleSubView.$el); //append jQuery object from //single apple to apples-list DOM element ); ); var Apples = Backbone.Collection.extend( ); var appleView = Backbone.View.extend( initialize: function() this.model = new (Backbone.Model.extend()); this.model.on(change, this.render, this); this.on(spinner,this.showSpinner, this); , template: _.template(figure\ img src=%= attributes.url %/\ figcaption%= attributes.name %/figcaption\ /figure), templateSpinner: img src=img/spinner.gif width=30/, loadApple:function(appleName) this.trigger(spinner); var view = this; //well need to access that inside of a closure setTimeout(function() //simulates real time lag when fetching data // from the remote server view.model.set(view.collection.where( name:appleName )[0].attributes); ,1000); , render: function(appleName) var appleHtml = this.template(this.model); $(body).html(appleHtml); , showSpinner: function() $(body).html(this.templateSpinner); ); $(document).ready(function() app = new router; Backbone.history.start(); ) /script /head body div/div /body /html

The link to an individual item, e.g.,collections/index.htmlapples/fuji, also should work independently, by typing it in the browser address bar.

At this point you are probably wondering what is the benefit of using the framework and still having multiple classes, objects and elements with different functionalities in onesinglefile. This was done for the purpose ofKeep it Simple Stupid(KISS).

The bigger your application is, the more pain there is in unorganized code base. Lets break down our application into multiple files where each file will be one of these types:

Lets write these scripts to include tags into ourindex.htmlhead or body, as noted previously:

script src=apple-item.view.js/script script src=apple-home.view.js/script script src=apple.view.js/script script src=apples.js/script script src=apple-app.js/script

The names dont have to follow the convention of dashes and dots, as long as its easy to tell what each file is supposed to do.

Now, lets copy our objects/classes into the corresponding files.

Our mainindex.htmlfile should look very minimalistic:

!DOCTYPE html head script src=jquery.js/script script src=underscore.js/script script src=backbone.js/script script src=apple-item.view.js/script script src=apple-home.view.js/script script src=apple.view.js/script script src=apples.js/script script src=apple-app.js/script /head body div/div /body /html

The other files just have the code that corresponds to their filenames.

var appleView = Backbone.View.extend( initialize: function() this.model = new (Backbone.Model.extend()); this.model.on(change, this.render, this); this.on(spinner,this.showSpinner, this); , template: _.template(figure\ img src=%= attributes.url %/\ figcaption%= attributes.name %/figcaption\ /figure), templateSpinner: img src=img/spinner.gif width=30/, loadApple:function(appleName) this.trigger(spinner); var view = this; //well need to access that inside of a closure setTimeout(function() //simulates real time lag when fetching //data from the remote server view.model.set(view.collection.where( name:appleName )[0].attributes); ,1000); , render: function(appleName) var appleHtml = this.template(this.model); $(body).html(appleHtml); , showSpinner: function() $(body).html(this.templateSpinner); );

Theapple-home.view.jsfile has thehomeViewobject:

var homeView = Backbone.View.extend( el: body, listEl: .apples-list, cartEl: .cart-box, template: _.template(Apple data: \ ul class=apples-list\ /ul\ div class=cart-box/div), initialize: function() this.$el.html(this.template); this.collection.on(addToCart, this.showCart, this); , showCart: function(appleModel) $(this.cartEl).append(appleModel.attributes.name+br/); , render: function() view = this; //so we can use view inside of closure this.collection.each(function(apple) var appleSubView = new appleItemView(model:apple); // create subview with model apple appleSubView.render(); // compiles tempalte and single apple data $(view.listEl).append(appleSubView.$el); //append jQuery object from //single apple to apples-list DOM element ); );

Theapple.view.jsfile contains the master apples list:

var appleView = Backbone.View.extend( initialize: function() this.model = new (Backbone.Model.extend()); this.model.on(change, this.render, this); this.on(spinner,this.showSpinner, this); , template: _.template(figure\ img src=%= attributes.url %/\ figcaption%= attributes.name %/figcaption\ /figure), templateSpinner: img src=img/spinner.gif width=30/, loadApple:function(appleName) this.trigger(spinner); var view = this; //well need to access that inside of a closure setTimeout(function() //simulates real time lag when //fetching data from the remote server view.model.set(view.collection.where( name:appleName )[0].attributes); ,1000); , render: function(appleName) var appleHtml = this.template(this.model); $(body).html(appleHtml); , showSpinner: function() $(body).html(this.templateSpinner); );

apple-app.jsis the main application file with the data, the router, and the starting command:

var appleData = [ name: fuji, url: img/fuji.jpg , name: gala, url: img/gala.jpg ]; var app; var router = Backbone.Router.extend( routes: : home, apples/:appleName: loadApple , initialize: function() var apples = new Apples(); apples.reset(appleData); this.homeView = new homeView(collection: apples); this.appleView = new appleView(collection: apples); , home: function() this.homeView.render(); , loadApple: function(appleName) this.appleView.loadApple(appleName);

Rapid Prototyping Technology

Participants will obtain hands-on exposure to processes commonly used to rapidly fabricate prototypes. Classroom time covers an introductory-level review of the principles that govern the technologies, design for manufacturing, and best practices. Between lectures and lab time, participants will work in groups to model and design the components that will then be fabricated during the lab time. Laboratory time includes observation of fabrication by MIT staff, assembly, and measurement/inspection of the resulting parts.

Time permitting, participants will obtain safety and basic use training for a subset of the processes covered in the class. The course materials cover 3D printing, laser cutting (polymers), waterjet cutting (metals and polymers), CNC milling (metals and polymers), thermoforming (polymers), foam cutting, silicone molding, and use of a CNC router (wood and/or foam). Participants will keep parts that they create during the class.

Rapid Prototyping Technology may be taken individually or as an elective course for theProfessional Certificate Program in Innovation and Technology.

It is highly recommended that you apply for a course at least 6-8 weeks before the start date to guarantee there will be space available. After that date you may be placed on a waitlist. Courses with low enrollment may be cancelled up to 4 weeks before start date if sufficient enrollments are not met. If you are able to access the online application form, then registration for that particular course is still open.

This course has limited enrollment. Apply early to guarantee your spot.

Understand what limits/dominates the capability of each technology

Understand how the preceding drives design for manufacturing

Understand the metrics (cost, rate, quality, flexibility) that quantify the suitability of a technology

Understand practical issues that are important to effective use of the technologies

Observe the preceding via experience-based learning

This course is directed at individuals who need to understand what dominates and limits the capabilities of the rapid prototype fabrication processes that will be covered in the class, and is designed for professionals that are looking to gain knowledge and insight that enables them to select appropriate processes/technologies and then make good design/fabrication/assembly decisions when utilizing the processes. The course would be useful for individuals seeking to better understand how to prototype items, for example: designers, design engineers, directors of engineering, technicians, researchers, makers, model builders, and hobbyists. The lessons learned are highly useful in fields related to design, manufacturing, the arts, architecture, and R&D.

A technical background including trigonometry and freshman-level physics will enable participants to more fully understand the principles, i.e. the why, of that which governs the capabilities and limitations of the processes.

Laptops or tablets with Excel are encouraged.

Given the limited number of machines and the need to schedule them, typically two technologies will be covered per day. Participants will be divided into small groups. Each group will rotate through all of the technologies by the end of the course. The breakdown of classroom/fabrication/experimentation/discussion will depend upon the technologies being covered in a particular day.

In each unit, participants learn the following for each process they are assigned to cover during that time period:

Discussion of each technology: Characteristics, general capabilities, pros/cons, examples of fabricated parts/uses and the physics that limit/dominate what the process can do (one hour).

Overview of the process at the equipment and demonstration of a part being fabricated (one hour).

The balance of the time will be spent on participant-driven Q&A on each process and discussion of design for manufacturing principles.

10:00 am 10:15 am: Break & refreshments

10:15 am noon: Classroom/design work

1:00 pm 3:00 pm: Fabrication and experimentation

3:00 pm 3:15 pm: Break & refreshments

3:15 pm 4:30 pm: Experimentation and discussion

Class runs 9:00 am 4:30 pm Monday through Thursday and 9:00 am – 2:30 pm on Friday.

The course was awesome. I learned a ton about what is possible with the current rapid prototyping technologies and actually got to see them in action and work through an exercise using them.

Professor Culpepper is director of theMIT Precision Compliant Systems Laboratory. His areas of expertise include mechanical design, precision machine design, instrumentation/equipment design, nanomanufacturing, micromanufacturing, and manufacturing at the meso-scale. He serves as MITs Maker Czar and leads MITsProject Manusprogramthe upgrade and enhancement of MITs maker capabilities. This includes improving access for students, conversion of old spaces/equipment, introduction of new technologies, creation of new campus spaces and outreach to other schools in the form of collaboration and consulting.

Mobius App released to empower MIT maker communityNovel app will remove barriers to student making at MIT, impact universities around the world (MIT News, March 18, 2016)

This course takes place on the MIT campus in Cambridge, Massachusetts.

Fundamentals: Core concepts, understandings, and tools (60%)

Latest Developments: Recent advances and future trends (10%)

Industry Applications: Linking theory and real-world (30%)

Lecture: Delivery of material in a lecture format (35%)

Discussion or Groupwork: Participatory learning (45%)

Labs: Demonstrations, experiments, simulations (20%)

Machine Learning and Artificial Intelligence

Real Estate Finance and Development

The Intersection of Leadership & Innovation

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Flexcraft

Flexcraft offers a variety of rapid prototyping services to help evaluate product design long before the mold manufacturing process begins. This helps save time and money by eliminating costly mold modifications once the mold is produced.

With our high end, professional prototyping machine, we can take your 3D files directly from your screen to a hand held product to test for form, fit, and function.  Our state of the art 3D prototyping machine has the capability of producing parts within tolerances as tight as 0.0095.  Additionally, the ABS material used for prototyping is mechanically strong and stable over time, and can be drilled, tapped, and painted as needed.

Flexcraft has been providing high quality, custom molded products since 1971. As an ISO 9001-2008 certified molder, we are capable of adhering to the strict requirements necessary to provide the high quality products required to succeed in todays market.

We are hiring! Flexcraft career opportunities available now!

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Flexcraft is a full service custom plastics molding company that specializes in the custom blow molding and injection molding of complex products. Flexcraft currently serves some of the most demanding customers and industries in the world. As an ISO 9001:2008 certified molder, we understand the importance of providing consistent, high quality products. Flexcraft offers multiple services to streamline the custom production process including our in-house tooling department, secondary operations, and warehousing.

If you need to develop a new product or are looking to move your mold to a more reliable supplier, contact us today to speak with one of our plastics experts.

Rapid Prototyping – Quora

What is the process for taking a product from CRUDE prototype to a product ready to ship?

I have some experience moving from prototypes to factory tooling.

Hardware development is very similar to software development, it just…

…(more)LoadingAnswerRapid PrototypingWhat are the best tools for rapidly building a prototype Rails app for a beginner?Michal Kuklis, Software DeveloperUpdated275w agoThis is very hard to answer because it really depends on the application you are trying to build. Here are a couple of tools I find useful in almost every project:

What differences are there between mbed and Arduino nano?Pros and cons?

Whats your background and experience, and what do you hope to do with one or the other? That will help give a better answer. However Ill try to give a brief rundown. Keep in mind that this is bas…

How much does it cost to rapid prototype?

, +5 years in manufacturing, CEO of a casting company,

That is a really good question which is indeed very hard to answer. The general answer would be it depends on the part or product you want to rapid prototype.

I guess you already knew that, so I w…

thats pcb prototyping & assembly manufacture. You can source in china, so many. For product design and development, you can prepare your gerber file and send to the factory you chosen. Professiona…

Youve reached the end of the topic feed.

The automatic construction of physical objects using additive manufacturing technology. Not for questions about software/web prototyping – use

Rapid Application Development (RAD)

Rapid Application Development (RAD)